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I have been having hardware problems with my pc and a new one comes in a week, but I don't think this is the reason for this problem. skipping to map number 100 would play various sounds from movieclips present on frames 1-99 of that map MC, over and over.Īny ideas how this could happen? I always assumed timeline frames skipped with a gotoAndWhatever were not actually loaded, and even if they were any MC's present on skipped frames should no exist after that frame is no longer the current timeline frame. I had similar problems with map objects in my massive map sections movieclip, Eg. However, there is a mission briefing movieclip on frame 4, and the audio for this movieclip plays after skipping from frame 3 to frame 6, even though if it were somehow to exist it should not play the audio since there is a stop() on it's frame 1 before the streaming audio begins. One of the functions for a button there sends the main timeline to gotoAndStop frame 6, where my actual game screen is located. When I skip a movie clip on a timeline, any sound on the timeline of that movie clip or any movie clips within it starts playing! I'm not sure how the movieclip even exists after being skipped, or why it would ignore any stops() on the timeline of that movieclip and play the sound anyway.įor example, I have my main menu on frame 3. I'm recoding an old actionscript 2 game I made as actionscript 3 and android deployment, and have been going well with the coding part, no problems.
#Flash actionscript 3.0 play movie clip for android#
I'm very new to developing for android through Adobe Air, and semi new to using actionscript 3.